Digital Media Artists of Orange County are having a meet-up on Thursday March 1st at 6:00 pm at Flip Flop Burger in Mission Viejo. It's a much smaller group than DMALA and is highly recommended. It's hosted by Nicholas Nami and Austin DeLaMare. You can RSVP here.
The first stages of modeling a fully-rigged human character. Okay, it's a robot, but still. It's some sort of vintage automaton that's traveled the world on passenger ships, only it went with the baggage. Maybe it did construction work in Europe in the 1920s. One of the fun things about modeling is coming up with a backstory for why the model looks the way it does. So far, this piece was created using mostly primitives, but I may need splines and extrusions for the second half. The metal textures and suitcase stickers were fashioned using existing photographs, which are tricky to get right and still need tweaking. I used an existing 3D model of a human skeleton to get the proportions correct. Now on to the hands.
Here's a video we created for the new recruiting firm head-huntress.com:
I created this video to explain, in one minute, what the Senate tax plan will do to Obamacare.
A color test using Mograph and a random effector, a multi-shader material on the squares, and a reflective floor surface.
The cool folks at Digital Media Artists of Orange County are having a meet-up on November 7th at 6:00 pm at the Microsoft Store in Mission Viejo. Marty Kane will be on hand to discuss plug-in alternatives for Cinema 4D. It's a much smaller group than DMALA and is highly recommended. You can RSVP through www.meetup.com/digitalmediaartists/events/244061929/meetup.com.
What began as a simple extrude test took on a life of its own; an amalgam of Syd Mead and Saint-Saens. I'll be adding more chapters in the future.
Halloween is months away, but I'm getting a head start this year, mostly because I began a few projects in 2016 that didn't make the October 31st cut-off. This image was modeled using the sculpt tools in Cinema 4D. The folks at ZBrush won't be losing any sleep, but the sculpt tools in C4D are more than capable of getting the job done, as evidenced by this piece, which I started last summer (the head) and finished a few days ago.
It was rendered with Solid Angle's Arnold, a terrific--albeit somewhat pricey--rendering engine option, mostly used for photorealism. Arnold is node-based, much like Blackmagic's Fusion, and is tinkered with inside Cinema 4D's xpresso tool. It's surprisingly easy to use once you get the hang of it.
I rigged the mouth and hands, so maybe I'll post an animation as Halloween gets closer. And doesn't stuff look uber-cool in black and white?
To produce this video I used a variety of techniques and software, including Cinema 4D for animation, Fusion for compositing, Final Cut X for editing and sound work, and Photoshop for everything in between. A special shout-out to the always entertaining "Noseman" Pozantzis, who explained one of the x-ray effects during a seminar at Siggraph 2016. The process combines hard shadows and the cel shader in C4D to make things awesome from the inside out.
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