To produce this video I used a variety of techniques and software, including Cinema 4D for animation, Fusion for compositing, Final Cut X for editing and sound work, and Photoshop for everything in between. A special shout-out to the always entertaining "Noseman" Pozantzis, who explained one of the x-ray effects during a seminar at Siggraph 2016. The process combines hard shadows and the cel shader in C4D to make things awesome from the inside out.
Doodling fun with extrusions, inner extrudes and beveling. It's modeled from a single cube divided into ten sections. A clean mesh coupled with a bevel deformer created the soft edges. I used the plexiglas setting in the reflectance channel to make the surface resemble plastic. It looks like something a robot might cough up in a Transformers movie.
After a ten-year hiatus, eggtion's nifty Roll-It plug-in for Cinema 4D is back. The plug-in makes it easier to roll objects and drop them to a floor, even if the floor shape is deformed. It works with Cinema 4D Release 16 and above, and is free for private and commercial projects. Check it out (it's fun to play with even if it's not part of your current workflow):
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