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Halloween is months away, but I'm getting a head start this year, mostly because I began a few projects in 2016 that didn't make the October 31st cut-off. This image was modeled using the sculpt tools in Cinema 4D. The folks at ZBrush won't be losing any sleep, but the sculpt tools in C4D are more than capable of getting the job done, as evidenced by this piece, which I started last summer (the head) and finished a few days ago.
It was rendered with Solid Angle's Arnold, a terrific--albeit somewhat pricey--rendering engine option, mostly used for photorealism. Arnold is node-based, much like Blackmagic's Fusion, and is tinkered with inside Cinema 4D's xpresso tool. It's surprisingly easy to use once you get the hang of it.
I rigged the mouth and hands, so maybe I'll post an animation as Halloween gets closer. And doesn't stuff look uber-cool in black and white?