|
A makeup artist uses a boy's face as her canvas to bring Mexican folklore to life during the Dia de los Muertos celebration.
3rd Street Promenade, Santa Monica, California.
0 Comments
“Dogtown” is a nickname for Santa Monica and nearby Venice, California, a moniker the area earned when it devolved into a seaside slum during the 1970s. Its history as the birthplace of skateboard culture is featured in the Sean Penn-narrated documentary “Dogtown and Z-Boys,” a story about a group of bad boy surfers who evolved the “passing fad” of clunky clay-wheeled skateboarding into a gracefully stylistic art form all its own.
Today, Venice Beach Skateboard Park serves as a monument of sorts to those headier days. It features a sunken, serpentine pool where nervous novices and seasoned pros take turns riding creamy waves of cement. And as you can see from the photo, skateboarding is no longer limited to just Z-Boys. Pictured: Molly Maginnis-Ramey I love behind-the-scenes photography. I took this shot at The LA Fashion Show in early October, which was held in downtown Los Angeles at The LA Athletic Club.
Featured is ace photographer Scotty Moson and model/designer Mina Jay, who is wonderful to work with. Photo credit: Robert Borowski, The LA Fashion Show Sometimes the summer sky does beautiful things. This shot didn't need any tweaking in post. It just...was. Venice Beach, California.
I took a series of photographs over the summer and thought it would be a great time to post them. This first shot was taken at the Pride on the Promenade celebration in Santa Monica, California.
There had been a Mariachi band performing onstage. As they were finishing up, I noticed a woman dressed in a colorful costume nearby and asked if I could take her picture. There was light being reflected from second-story windows onto her face, which attributed to the overall look (there are no post effects). It turned out the woman was the next singer scheduled to perform. Her name is Rylo and she's quite good. Help support the efforts of Disney production coordinators, production managers and production supervisors to join IATSE Local 839 by signing the petition:
https://actionnetwork.org/petitions/open-letter-to-walt-disney-animation-studiosdisney-leadership?source=direct_link& This is a wonderful example of advanced Cinema 4D character rigging by Clement Vaucelle of Wipix, which uses xpresso and custom coding (the "secret sauce" of character animation):
https://vimeo.com/302309686?embedded=false&source=vimeo_logo&owner=2845272 This is a great tutorial on the memory delay effect, which can tweaked for use in controlling an IK Spline: https://www.youtube.com/watch?v=l-5_lCKqJao In March of 2017 I posted about Bill Melendez, an animator who ran the company responsible for producing, among many other things, the holiday classic "A Charlie Brown Christmas." Melendez was a key player in the Disney animation strike of 1941, which eventually led to the creation of cartoonists union Local 839 IATSE.
So it's heartening to see a new generation of voices rallying behind the creation of a VFX union. VFX animators often work in incredibly stressed environments filled with impossible deadlines and last minute changes, things easily addressed with the establishment of ground rules limiting work hours and studio second-guessing of effects shots. The following articles make for great reads: https://gizmodo.com/disney-marvel-movies-vfx-industry-nightmare-1849385834 https://www.polygon.com/23291038/she-hulk-creators-disney-vfx-union Dreamworks, maker of the "Puss in Boots" films, is releasing its MoonRay renderer as open source later this year, according to this article in The Hollywood Reporter:
https://www.hollywoodreporter.com/business/digital/dreamworks-animation-release-renderer-open-source-software-1235192426/ Special thanks to Audrey Wong, Principal Technical Artist, Pixar Animation Studios, for providing this link to a technical paper authored by Theodore Kim, Fernando de Goes, and Hayley Iben, describing technologies used to create Hank the octopus in "Finding Dory." Some of these technologies were later incorporated into SideFX's Houdini software and Vellum. Unlike Cinema 4D, which uses quadrangles and N-gons, Houdini employs tetrahedrons to create meshes.
https://graphics.pixar.com/library/AnisotropicElasticitySIGGRAPH2019/paper.pdf |
Fashioning images.
@robert_borowski_brandywine |
Copyright © 2015 - 2026 The Brandywine Company. All Rights Reserved.
RSS Feed