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Picture

let's get physical

2/15/2019

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Picture
A wider angle of the kitchen remodel. As ideas change, the model changes to reflect those ideas. This render uses Cinema 4D's physical sky to add a little morning color. I used Cinema's built-in physical renderer, along with global illumination and ambient occlusion.

I also used the color mapping feature, which can be found under render settings, in the effects tab. Within color mapping's basic properties is HSV model. If you check this box, the HSV model's colors will be converted and only the brightness will be affected. This keeps colors from changing during the render. As the Help feature explains, a "dark blue will not be turned into a purple." 
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    Robert Borowski

    Mostly, he writes for a living.
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