Using Cinema 4D R26's new Fit Circle and Flatten tools, which make polygonal modeling much easier, I added sockets for the eyeballs. The surfaces surrounding the sockets were built using the inset tool and the extrude tool. The other side of the head was made using symmetry, saving a lot of effort and ensuring, well, a symmetrical surface. The second screen grab shows the full mesh smoothed out with a subdivision surface.
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Robert BorowskiMostly, he writes for a living. Archives
March 2023
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